tuwort #1

Zeitungsartikel

„Junge Dame“ das neue „Fräulein“?

„Wer hat die Kokosnuss geklaut“ – Rassistisch?

Plattdeutsche Lernapp

Thema 1

Akkusativ oder Dativ, Aktiv oder Passiv – Wieviel Grammatik braucht eine Lehrerin oder ein Lehrer?

Thema 2

Endlich: Die Computerlinguistik belegt den Haltungsjournalismus!

Mascarell, Laura/Ruzsics, Tatyana/Schneebeli, Christian/Schlattner, Philippe/Campanella, Luca/Klingler, Severin/Kadar, Cristina (2021): Stance Detection in German News Articles. In: Proceedings of the Fourth Workshop on Fact Extraction and VERification (FEVER). Dominican Republic: Association for Computational Linguistics. S. 66–77. https://aclanthology.org/2021.fever-1.8.

Thema 3

Pawlows Hund spielt nicht gern, zumindest nicht ausdauernd: Gamifizierung und Fremdsprachenlernen

  • Hossein Dehganzadeh & Hojjat Dehganzadeh (2020): Investigating effects of digital gamification-based language learning: a systematic review. In: Journal of English Language Teaching and Learning 12 (2020), S. 53-93. DOI: 10.22034/ELT.2020.10676, https://journals.tabrizu.ac.ir/article_10676_8e122c05200e2787bb5b363e896bc632.pdf
  • Hojjat Dehghanzadeh, Hashem Fardanesh, Javad Hatami, Ebrahim Talaee & Omid Noroozi (2019): Using gamification to support learning English as a second language: a systematic review, Computer Assisted Language Learning, DOI: 10.1080/09588221.2019.1648298, https://doi.org/10.1080/09588221.2019.1648298
  • Toda, Armando M.; Valle, Pedro H.D.; Isotani Seiji (2018) The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education. In: Cristea A., Bittencourt I., Lima F. (eds) Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions. HEFA 2017. Communications in Computer and Information Science, vol 832. Springer, Cham. https://doi.org/10.1007/978-3-319-97934-2_9

Intro-Musik: „Tech Talk“ von Jason Shaw

https://freemusicarchive.org/music/Jason_Shaw/Audionautix_Tech_Urban_Dance/TU-TechTalk
https://creativecommons.org/licenses/by/3.0/us/